Jose Mendoza Olivas
3D Artist
P.O. Box 36312
Albuquerque, New Mexico

Software Proficiency

3D Studio Max, Photoshop, Mudbox, Marmoset toolbag, Headus UV Layout
X Normal, Tortoise SVN

Areas of Strength

-Low poly/high poly creation of assets and characters in 3D Max
-Organic high poly sculpting in Mudbox
-Normal map baking and implementation
-Experience developing for the XBOX 360 and PS3 consoles
-Advanced comprehension of edge looping and mesh deformation
-Strong traditional skills and anatomy
-Skilled texture artist, advanced knowledge of color theory
-Strong lighting and scene composition skills


-Bachelor of arts, Game Art and Design                      Graduate September 2007
Art Institute of Phoenix, Phoenix Arizona

Professional Experience

-Artist 2XL Games, Phoenix Arizona                           October 2007- December 2008

-Artist on Baja: Edge of Control for the XBOX 360 and PS3. Created and implemented 3D assets into engine using Microsoft and in house tools. Created vehicle art and textures. Worked closely with Producer implementing logos on licensed vehicles with strict copyright constraints. Followed a tight schedule and delivered art assets by milestone dates. Worked with art director to deliver highest quality work possible

Freelance Experience

Sept 2007-Nov 2007

-Remote freelance character artist for company Phantom EFX
Main duties included creation of male and female character models. Created rtwork for the REEL DEAL LIVE game from Phantom EFX, my duties were to make 2 base character models, 1 male and 1 female. I was in charge of creating 150+ variations of each characters to be used as morph targets in the avatar creator within the game, as well as creating different hair variations.

July 2009-July2009

Freelance artist for 33NORTH LLC
My main duties were optimizing assets for the Iphone version of Command and Conquer: RED ALERT. I optimized the original higher poly models into lower poly models for the Iphone.