Professional

Baja: Edge of Control
Artwork created while employed at 2XL Games as a 3D artist, my duties included creation and optimization of various low poly tires/wheels which appear in game, I also created 100+ variations of color schemes for all the vehicles in the game, including big name brands such as PROGRESSIVE insurance and MONSTER Energy drinks. All artwork copyright of 2XL Games.

Responsible for creating a pre-established look as the tires were copyrighted to match a particular vehicle.



On this vehicle a generic set of tires was created as it didn't have a pre-established set.



this vehicle required a customized color scheme as it doesnt exist in real life. I created the color scheme for KC Hilites as well as the pre-established set of tires.



For this vehicle I created the body on top of a pre-existing chassis. My task was to create the body, unwrap and texture it.





A high quality render of the KC Hilites FJ Cruiser. I created the color scheme and the tires.

A high quality render of the Progressive truck, I was tasked with designing a color scheme for Progressive Insurance.


All artwork copyright of 2XL Games unless otherwise noted.

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Command and Conquer: Red Alert Iphone
Artwork created for the Command and Conquer: Red Alert Iphone game, I was tasked with optimizing the high poly meshes into iphone artwork, all texture work by EA Games. All artwork copyright of EA Games.





One of my models in-game.


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Reel Deal Live
Artwork created while employed at Phantom EFX as a remote 3D character artist, my duties included creation of male and female base models, I also created 150+ character variations to be used as morph targets in the avatar creator of the Reel Deal Live casino game, as well as variations of different hair styles. All artwork copyright of Phantom EFX.

This is the main logo of the game, it includes samples of my models, all texture work was done by Phantom EFX.

In the avatar creator you can modify from hair styles to the slant of the eyes in your custom charater.



These are the base meshes used for the game, following a SIMS style aproach, from these all variations were prepared for morph targets.

All artwork copyright of Phantom EFX unless otherwise noted.